About Me

Hi! I'm Ethan Whiteley-Bollard, an aspring game programmer and designer from The United Kingdoms, and I've been making games for 6 years now. Most projects I have worked on have been my own personal projects or different uni work, most of these haven't been made public currently. Primarly, this is due to being too focused on my uni work but in my spare time I've worked on systems that have interested me and game ideas I've thought up.

Here you will be able to see some of these projects I have worked upon and what elements of the project I have created. I'm always happy to take on a new challenge and to learn from it, but as well I do know my limits so I am more than willing to ask where I've gone wrong so I can improve. I have a strong will to learn new things about games. The creation of games has always interested me as these games allow the creation of magicaly new worlds for people to enjoy.

Skills

With the experience I have gotten through my couple of years working on games I have built many different skills. These varying from:

  • 1. Unreal & Unity
  • 2. C++ & C# Coding
  • 3. Creation designer documents
  • 4. Game UI Implemention

Is the main skills I have learnt from my experience. As well have learnt how to build different team and leadership skills:

  • 1. Time Management
  • 2. Group Communication
  • 3. Team Management
  • 4. Design Documentation

Projects